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— The Next Era of Location-Based Entertainment Was Supposed to be Out-of-Home V/R

The Covid-19 pandemic has shaken the out-of-home virtual reality business, after more than a few years of V/R technology itself having difficulty gaining traction with consumers.    Part of the early going though is difficult to understand – for those consumers who have experienced out-of-home “free roam” V/R installations such as The Void, Dreamscape Immersive, Tyffon, and the like – it’s quite something.

 

Yet, we’ve been musing on the the long road of so-called “location-based entertainment” and its not difficult to be chastened by how few innovations or fresh entertainment attempts actually meet with consumer acceptance.   We’ll be updating the listing below as we muse, and share it again.

 

 

From the Research unit, SCP Adventure Entertainment Cos. LLC

 

 

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