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Concept Design for Mystery Trail, in forested setting near Beijing, China.

Concept Design for Mystery Trail

Concept design for mystery trail, in a forested setting, as part of location-based entertainment programming at mixed-use regional center.   The densely-planted forest is the format for a small “pocket park” situated at or about a “river walk” within this destination project.  All manner of technologies and audience show theatrics are part of the forested Mystery Trail.    Like all parts of the project, the Forest Mystery Trail is a beautiful place, with the breeze carrying the smells of flowers and the woods, along with programmed experiential aromatics.

 

We envision this to be a mysterious forest of spirits, a place of curious circumstances and puzzles to be contemplated and solved – a cognitive trail for all areas.   An alternative for such an area in exploration may be a “sculpture garden” featuring highly creative kinetic works of national and international sculptures.

 

Posted information and images regarding this assignment are limited at client’s request.  This concept design for mystery trail was prepared as part of our experiential design consultant input to project master planning.

 

Prepared by China Fortune Land Development at Guangyang Town Center.  At one time, CFLD was among the largest industrial and commercial real estate developers in China.  This article reposted from prior version.

 

 

Concept Design for Mystery Trail

The forested Mystery Trail at Guangyang Town Center, in concepting.

 

The 15-Minute City concept gains tracking.

The 15-Minute City Concept Gains Traction

The-15-Minute City concept is gaining traction around the world as a placemaking tactic and means to enhance quality of life.   Although “city” is used in this coined term, this planning concept is more about a focus on livable neighborhoods and districts.

 

The “15-minute city” is a term for urban design and master planning wherein it is possible to meet the basic “needs of living” within a 15-minute walk or bike ride from a person’s home.  The needs of living include such services and amenities as:

 

  • Places of work, or, at least a coworking venue;
  • Grocers;
  • Pharmacies;
  • Schools for children, youth;
  • Health care or medical facilities, or simply, doctor and dentist offices;
  • Recreation, leisure and/or green spaces; at least a pocket or linear park;
  • Cultural venues;
  • Mass transit accessibility;
  • Affordable housing is assumed;
  • Flexible zoning to allow places with different day-part uses, such as local school facility that can be a community gathering place at night or on weekends; and
  • Places of worship are seldom mentioned as part of the 15-Minute City concept, but such places may be among the most successful community-building forces that have existed.

 

 

The planning term was first coined by by Prof. Carlos Moreno, a professor at Sorbonne University (Paris, France).  Prof. Moreno is the director of entrepreneurship and innovation at The Sorbonne.  Though popularized by the professor, the 15-Minute City concept itself  has been explored in major cities throughout the world from Melbourne to Portland, prior to its burgeoning popularity as an planning concept.

 

During 2020, the 15-Minute City concept has surged in interest as a sturdy planning concept alongside the increasing acceptance of coworking facilities and communities.   Coworking venues situated in close proximity to homes simply adds an additional destination within a 15-minute “neighborhood” that is vital within a 15-minute radii.

 

The 15-Minute City concept is a multi-faceted placemaking tactic.

Another aspect of making the 15-Minute City concept workable is the presence of affordable housing within each 15-Minute City cluster.  Many neighborhoods and districts around the world may work well for most required services and work places, but do not have the array of housing choices necessary.

 

Integrating the 15-Minute City concept with allied planning concepts is particularly interesting to local governments charged with numerous quality of life objectives and economic development initiatives.   A 15-Minute City imperative, as an example, is also deemed helpful in reducing the use of fossil fuels (vehicles), fighting carbon emissions, and thereby fighting climate change.  Also, applying the 15-Minute City thresholds of accessibility also advances the objectives for some groups in reversing local zoning codes to allow increased affordable housing options and thereby, more diversity, inclusion, and social justice.

 

The 15-Minute City concept has created such interest that purpose-built apps have been created to evaluate any particular location for 15-Minute City thresholds. Here Technologies (Eindhoven, Netherlands) is one such company that has created this kind of threshold’s map to answer the question – Do You Live in a 15-Minute City? We expect that the 15-Minute City parameters and software applications that track such notions, will join similar concepts as a niche investment asset class among those pursuing environmental, social, and governmental investments (so-called ESG Investing).

Outdoor recreation consultants and designers

Community Recreation Park – Ideation

aec   Confidential Client  |  As outdoor recreation consultants and designers, part of an overall land use planning assignment for a new master-planned community called for a new kind of public park feature.   We devised a public park featuring a looped rollerblading path designed for co-use with walker and joggers.

 

This active participation gathering place is one of a number of AEC Wellnyss (wellness) strategies for planned communities.  The looped pathway was intended to not only be functional and easy to secure, but to also be part of a high-activity gathering place for the entire community – a place-making hallmark.

 

Illustration work shown here is a product of aec‘s Rapid Prototyping Unit, combining feasibility results with preliminary project scaling, layout, and overall guest experiential design – created to assist Ownership group in confirming design intent and project budgets.

 

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